Rules

1.0 TOURNAMENT SPECIFIC RULES

1.1 Competitors must be available for post-tournament awards ceremonies, photographs, interviews, or other tournament events.

1.2 Teams must play all matches, forfeiting a match on purpose will automatically make the team ineligible for any prize.

2.0 SPECIFIC GAME RULES

2.1 The software used is Counter-Strike: Global Offensive Beta

2.2 It is a 5 (Five) Player team tournament.

2.3 Each team must present 1 (One) representative. He/she is responsible for his/her team and will be responsible of all communication with the Referees.

2.4 Each team member must use the exact same team abbreviation (Clan Tag).

2.5 Each person playing in the tournament must have read and accepted the rules and regulations. Ignoring it cannot be a reason put forward in case of an issue or dispute.

2.6 These rules are subject to modification in the following aspects:
  • Use of most recent patch/version release of the game.
  • In-game settings and required factors necessitated by use of most recent patch/version release.
  • Cheat Protection Program release and/or Cheat Protection Functions
  • Game settings and/or operations guidelines dictated by differences between Online and LAN tournaments.

2.7 The Tournament Committee reserves the right to modify the rules and regulations from time to time and without notice, to protect the integrity and smooth flow of the tournament.

3.0 RULES

Map Pool
  • de_train
  • de_inferno
  • de_dust2
  • de_nuke
  • de_mirage

3.1 GROUP STAGE
  • Played in a pre-defined map by the tournament referees. (Will be announced before the tournament starts.)
  • Rounds: 30 (Thirty) Rounds (Max Rounds 15 (Fifteen) Format) – 15 (Fifteen) Rounds as Terrorists and 15 (Fifteen) Rounds as Counter-Terrorists per team.
  • Victory Condition: The first team to win 16 (Sixteen) rounds. (If a team scores 16 (Sixteen) rounds first, the match is ended immediately.)
  • Round Time: 1:45 Minutes

3.2 BRACKETS STAGE
  • Top 4 teams from the group-stage will proceed to the brackets stage. *updated*
  • Best out of 3, Double Elimination format.
  • Rounds: 30 (Thirty) Rounds (Max Rounds 15 (Fifteen) Format) – 15 (Fifteen) Rounds as Terrorists and 15 (Fifteen) Rounds as Counter-Terrorists per team.
  • Victory Condition: A team has to win 2 maps out of 3 to win the match. If a team scores 16 (Sixteen) rounds first in a map, the next map can be played.
  • Round Time: 1:45 Minutes
  • In the case of a tie after the regulation rounds end, 6 (six) extra rounds will be played. (3 (Three) Rounds as Terrorists / 3 (Three) Rounds as Counter-Terrorists per team). Victory condition is the first team to win 4 (four) rounds. (If a team scores 4 (four) rounds first, the match is ended immediately.)
  • Extra Round restart money: $10,000
  • In the case of yet another tie after the 6 (Six) extra Rounds, as stated above, 6 (Six) additional extra Rounds will be played until the tie is broken

*IMPORTANT* The team that proceeds to the Grand Final from the Winner Brackets has to win only 1 map to win the match while the team that proceeds to the Grand-Final from the Looser Brackets has to win 2 maps to win the match.

3.3 DURING THE MATCH
3.3.1 Choice of side
A knife round must be played to determine who starts on which side. The winner of this knife round will choose the side. Only knives and kevlar vests are allowed to be used.

3.3.2 Server crash
If the server crashes before three rounds have been completed (in a half), the server must be restarted and the half's score will be reset to 0-0.

If the server crashes after the third round has been completed, the half must be restarted with startmoney 2000 and the score will be counted from the last completed round. The start money is set to 2000 and the team that lost the last round kills itself using "kill" in the console. This round does not count. The half continues with the following round. The start money has to be set to 800 again.

3.3.3 Player drop
If a player drops before the first kill has been made in the first round, the match will be restarted. If a player drops after the first kill has been made, the server will be paused at the end of the current round (see rule Usage of Pause function).

The waiting time for a dropped player is 15 minutes. If the player or a substitute rejoins the server and both teams are ready, the game can be resumed. In case the dropped player does not reconnect within 15 minutes and there should be no substitute available, the team must continue playing with one less player.

3.3.4 Change of players
Players can be changed at any time but the opposing team has to be informed in advance. If necessary the game can be paused (see rule Usage of Pause function). This change may not take more than 5 minutes. After the waiting time the match can also be continued without the full team and the player can join in the running game. Changed players must be registered in the team with their CS:GO SteamID and it is recommended to make another (rcon) status screenshot when a new player arrives on the server.

3.3.5 Game intermissions
If the match is interrupted, the match is valuated up until that point. The match will be continued according to the following procedure: - The start money is set to 2000 for the remaining game time. - The team that lost the last round kills itself using the command “kill” in the console. This round does not count. - The game begins with the next round. - Should further maps have to be played after this map, the start money must be set back to the normal value (800).

This rule serves the purpose of covering unexpected intermissions that are not wilfully brought about by the teams. So if a game is interrupted but cannot be continued on the same day, the remaining game time can be played at a later date but within seven days. If the teams/players fail to agree on a date, an admin will determine the date. If a team/player fails to appear an admin will decide whether the match is rated as 'did not show up' or 'match abort'.

Only players who were in the team at the initial play-date are allowed to continue the game. New players have no permission to play the match, except the opponent teams grants it.

3.3.6 Usage of pause function
If you have a problem that prevents you from playing on, you are allowed to use the pause function. The pause function has to be used at the beginning of the next round (during the freezetime). You have to announce the reason before or immediatly after you used it. If no reason is given, you may unpause the game and continue playing. Unpausing or pausing the game without any reason can lead to penalty points.

The pause function can be used by every player on the server using this command: "cmd pause"

If the opposite team unpauses the game without approval from the tournament officials, the team in question will lose the match. A team can have a maximum of 2 pauses requests per map; each pause can last 5 minutes. If a team pauses the game more than 2 times on a map or if the pausing time is greater than 5 minutes each, the team in question will receive a warning.

3.4 BUGS AND FORBIDDEN ACTIONS
3.4.1 Bomb
To plant the bomb in a way that it cannot be reached anymore is forbidden. Places that can be reached with the help of a team mate are allowed. Violating this rule will result in the deduction of 3 rounds.

3.4.2 Climbing
Climbing with the help of team mates is in general allowed. Not allowed are positions where textures disappear in walls or grounds if a special movement (e.g. a jump) is required.

3.4.3 Boosting, sky walking, sharking
Boosting through walls, ceilings or the ground, sky walking, map swimming, floating and sharking are all forbidden.

3.4.4 Grenades
Throwing grenades inside walls is not allowed. Throwing them above walls and roofs is allowed.

3.4.5 Self-Kills
Self-kills by console or other in order to receive money quickly or in order to shorten the round time is strictly forbidden.

3.4.6 Other
The use of bugs is in general not allowed. Should a bug that is not listed be used, an admin/referee will decide if a penalty is necessary.

4.0 SUBSTITUTIONS

4.1 The substitute player must be registered with the team prior to the tournament starting.

4.2 The substitute player for the team must not be playing for any other team in the tournament.

5.0 RESTRICTIONS

5.1 The sharing of basic weapons and ammunition are allowed.

5.2 It is not allowed to purposefully suicide to drop item for another player.

5.3 Any cheats, hacks or exploits are illegal and not allowed in play.

6.0 FAIR PLAY

6.1 It is forbidden to insult, abuse or manhandle a Player or a Referee.

6.2 The notion of fair play is up to the Referee’s assessment.

6.3 Lack of fair play can lead to penalties.

6.4 In order to secure a pleasant course of game, we encourage all players to show a sportsmanlike and fair conduct.

7.0 PENALTIES AND DISQUALIFICATIONS

7.1 If rules are broken, Tournament Referees may apply penalties according to their judgment and discretion.

7.2 Penalties that can be applied are the following:
  • Warning.
  • 3 (Three) Round loss or more.
  • Default loss.
  • Disqualification of a player/team from the entire tournament.

7.3 Disqualifications are applied by the tournament officials, be it the referees or tournament organizers. And will void all rights for the entire team to participate further in the tournament, and also to use the facilities provided by the tournament/ event.

8.0 REPORTING OF REPORTS

All results must be reported to the respective Referee right after the match.

9. CHEATING

9.1 No 3rd party program or any trace of scripts will be allowed. This includes personal map textures and player exploits. It will be considered a violation of the rules and will be sanctioned according to 7.2.

9.2 Players are responsible for their actions in regards to known map or game bugs/exploits. Any Player or Team utilizing ANY exploit or bug in a map or game, unintentional or otherwise, will be sanctioned according to 7.2.

9.3 Any tampering with computer hardware or software, including but not limited to intentional crashing of software and illegal modification of hardware or software configurations will be sanctioned according to 7.2.

10. ROSTER

10.1 A team is allowed to have substitutes on their roster. The roster is locked during the entire tournament.

10.2 Teams are allowed substitutions, provided if they are registered on the roster. No substitutions will be allowed after the start of a match. If any team needs to make more than 2 (Two) substitutions for any reason whatsoever, the team must forfeit their match. A Referee has to be notified prior to the substitution.

10.3 Tournament Referees can decide to make exceptions on roster changes depending on the basis of the request (e.g. a player is injured, sick etc.).

10.4 Teams are not allowed to rotate their players in between matches.

10.5 A player cannot participate in more than 1 (One) team during the tournament.
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